I’d like to tell you a story of high adventure… Actually, I’d like to play a game of high adventure where you just need to stay on-script most of the time, because the goal is to capture the thought process that goes into creating a real-time generated narrative fiction for what would be an 80-hour long campaign. Well, really actually, it’s about playing the role of a large language model that has been trained on a dataset containing annotations from 30 million words worth of campaigns so story and plot mechanics can be queried, allowing humans to take a peek inside the black box.
Slaying the ML Dragon
Slaying the ML Dragon
Slaying the ML Dragon
I’d like to tell you a story of high adventure… Actually, I’d like to play a game of high adventure where you just need to stay on-script most of the time, because the goal is to capture the thought process that goes into creating a real-time generated narrative fiction for what would be an 80-hour long campaign. Well, really actually, it’s about playing the role of a large language model that has been trained on a dataset containing annotations from 30 million words worth of campaigns so story and plot mechanics can be queried, allowing humans to take a peek inside the black box.